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Building a civilization is something that a lot of people would want to do. You could create productive farm animals, watch colonists develop social skills, or bring a new empire to the world. This is the reason why games like Rimworld exist.
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Datum vydání |
October 2018 |
Vydavatel |
Ludeon Studios |
Vývojář |
Ludeon Studios |
Celkové hodnocení |
87% |
Hodnocený obsah |
T |
Herní režimy |
Pro jednoho hráče |
Perspektivy hráčů |
2D |
Žánry/kategorie |
Survival, Strategy, Sandbox, Indie, RPG |
Témata |
Building simulator, City Builder |
Platformy |
Mac, Microsoft Windows |
Prodejci |
RoyalCDKeys, Steam |
Rimworld is a sci-fi life simulator, a city-building game that is set on a procedurally-generated planet. And a new one for each game at that! It is inspired by Dwarf Fortress, Firefly, and Dune.
Your goal is to build a colony and survive the different situations that you will endure. It’s a game set in the future with an approach to strategy and management. You control the AI behavior instead of its actions. It's a story generator that is able to create several tales based on the players’ decisions.
The game isn’t about building a colony that lasts forever. It’s about storytelling. Things will go wrong, and characters have motivations and fears. The AI gives them needs and drives, which can often impact your goals, but this is what makes Rimworld a great game.
Every thunderstorm, pirate raid, and traveling salesman is a card dealt by the AI storyteller. It might be a happy intervention, or a colony-ending event, The passing ships, self-taming pets, professional settlers, rampaging animals, or giant insects. All of these are just opportunities.
In this fun game, you can:
Before you start a colony, you must generate a world. This is done automatically with biomes like jungles, or deserts. Each biome has its own difficulty. This means that forests and grasslands are easier than marshes or ice sheets. You have several storytellers to choose from:
Once you have picked the storyteller and land, it’s time to generate colonists. You begin with three survivors of a shipwreck in a distant world.
You can have more colonists, or pawns as they are called in-game, as you progress.
You don’t really control what your colonists can do well. Sometimes you get pawns with useful skills, like hunting, crafting, researching, melee combat. There are others, that only give personality and flaws.
If you don’t like a colonist, you can always randomize them again. Keep in mind that they aren’t gods but crash-landed survivors from a passenger liner destroyed in orbit. As such, you could get colonists with:
You can see that you could get desperate colonists, content colonists, or even psychopaths that thrive on violence. Either way, they affect characters’ capacities, but it’s all part of the logical in-game effects.
You may end up with colonists that train cute pets, someone that can replace wounded limbs or someone that wounds them. The main point is that these traits create the person’s background.
Colonists could be problematic when you want to drive your tale your own way. The particular aspects mentioned above have a lot to do with how the colonists develop. Each character gets up to three traits that will modify its behavior. Among those, you can find:
They may seem not important, but when you are in the cold northern tundra or parched desert wasteland, they are. When food is scarce, it’s better to have strong-willed pawns that won’t turn into a motley crew.
They respond to hunger, fatigue, witnessing death, disrespectfully unburied corpses. They could end up happily married. Your job is to manage colonists' moods and needs. Or neglect them and see what happens.
Building is one easy part of the game, it resembles the Tycoon-style blueprint system. You only need to draw the structures that you need, with easy tools. However, you still need the Required resources available. Colonists will then do the physical work of collecting mineral resources and constructing.
Your colony must be capable of dealing with a pirate raid and everything else the world throws at you. This may include:
While developing your civilization, people from Rimworld are constantly aware of their surroundings. This way, they will know how to feel and react to their environment. It’s important to improve buildings and technology to have a place where pawns feel good.
This game generates a sense of control like no other. You can tell this just by looking at all that you can do, that makes this game entertaining. Overall, here are the key features of Rimworld:
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